DocumentCode
3689702
Title
Fydlyty: A low-fidelity serious game for medical-based cultural competence education
Author
Zain Khan;Kristopher Maddeaux;Bill Kapralos
Author_Institution
Faculty of Business and Information Technology, University of Ontario Institute of Technology Oshawa, Ontario, Canada. L1H 7K4
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
195
Lastpage
199
Abstract
Here we present Fydlyty, a web-based, low-fidelity serious game to educate, and inform medical practitioners and trainees about cultural competence. Fydlyty includes a dialogue editor which has the ability to build a conversation, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (i.e., normal, upset, or angry). In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process.
Keywords
"Games","Medical services","Cultural differences","Education","Mood","History","Visualization"
Publisher
ieee
Conference_Titel
Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
Type
conf
Filename
7325504
Link To Document