• DocumentCode
    3689702
  • Title

    Fydlyty: A low-fidelity serious game for medical-based cultural competence education

  • Author

    Zain Khan;Kristopher Maddeaux;Bill Kapralos

  • Author_Institution
    Faculty of Business and Information Technology, University of Ontario Institute of Technology Oshawa, Ontario, Canada. L1H 7K4
  • fYear
    2015
  • fDate
    6/1/2015 12:00:00 AM
  • Firstpage
    195
  • Lastpage
    199
  • Abstract
    Here we present Fydlyty, a web-based, low-fidelity serious game to educate, and inform medical practitioners and trainees about cultural competence. Fydlyty includes a dialogue editor which has the ability to build a conversation, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (i.e., normal, upset, or angry). In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process.
  • Keywords
    "Games","Medical services","Cultural differences","Education","Mood","History","Visualization"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
  • Type

    conf

  • Filename
    7325504