DocumentCode :
3689702
Title :
Fydlyty: A low-fidelity serious game for medical-based cultural competence education
Author :
Zain Khan;Kristopher Maddeaux;Bill Kapralos
Author_Institution :
Faculty of Business and Information Technology, University of Ontario Institute of Technology Oshawa, Ontario, Canada. L1H 7K4
fYear :
2015
fDate :
6/1/2015 12:00:00 AM
Firstpage :
195
Lastpage :
199
Abstract :
Here we present Fydlyty, a web-based, low-fidelity serious game to educate, and inform medical practitioners and trainees about cultural competence. Fydlyty includes a dialogue editor which has the ability to build a conversation, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual character (avatar), and on different moods that the avatar may express depending on the situation (i.e., normal, upset, or angry). In addition to its educational purposes, Fydlyty has been developed as a research tool to examine the role of graphical-based fidelity in the learning process.
Keywords :
"Games","Medical services","Cultural differences","Education","Mood","History","Visualization"
Publisher :
ieee
Conference_Titel :
Intelligent Technologies for Interactive Entertainment (INTETAIN), 2015 7th International Conference on
Type :
conf
Filename :
7325504
Link To Document :
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