Title :
Obscura: A mobile game with camera based mechanics
Author :
Albert Quek;John See
Author_Institution :
Faculty of Computing and Informatics, Multimedia University, Cyberjaya, Selangor, Malaysia
Abstract :
The introduction of Augmented Reality (AR) technology in games for mobile devices has greatly improved user experience on these devices. Moving on from basic multi-touch interactions, built-in camera and gyroscope functions in mobile devices can also be harnessed to create a different interaction experience. This concept has not been fully explored or realized in the form of a game. In this paper, we introduced camera based mechanics to a new AR mobile game to create a gaming environment that immerses mobile devices with their physical surroundings. The mobile game “Obscura” was implemented with Unity3D, with a wide range of features: the use of camera and gyroscope to create movements, artificial superimposition of enemy creatures, and multi-touch interactions to create the enemy-capturing mechanics. Visual, audio and haptic feedback were also provided to the player to heighten gaming experience. By qualitative user evaluation on a target interest group, all participants responded positively to the gameplay of Obscura. An accomplished score of 5.3 out of 6 for overall game experience was achieved.
Keywords :
"Games","Cameras","Batteries","Gyroscopes","Gray-scale","Night vision","Land mobile radio"
Conference_Titel :
Game Physics and Mechanics International Conference (GAMEPEC), 2015
DOI :
10.1109/GAMEPEC.2015.7331850