DocumentCode :
3693893
Title :
Analysis and solutions to publicize Gonu
Author :
Kihyun Kim; Taeson Yoon
Author_Institution :
Hankuk Academy of Foreign Studies, HAFS, Yongin, Korea
fYear :
2015
Firstpage :
115
Lastpage :
123
Abstract :
Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.
Keywords :
"Games","Computers"
Publisher :
ieee
Conference_Titel :
Computer Science, Computer Engineering, and Social Media (CSCESM), 2015 Second International Conference on
Type :
conf
DOI :
10.1109/CSCESM.2015.7331878
Filename :
7331878
Link To Document :
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