DocumentCode
3694462
Title
Monte Carlo Tree Search applied to co-operative problems
Author
Piers R. Williams;Joseph Walton-Rivers;Diego Perez-Liebana;Simon M. Lucas
Author_Institution
School of Computer Science and Electronic Engineering, University of Essex, Colchester, CO4 3SQ, UK
fYear
2015
Firstpage
219
Lastpage
224
Abstract
This paper highlights an experiment to see how standard Monte Carlo Tree Search handles simple co-operative problems with no prior or provided knowledge. These problems are formed from a simple grid world that has a set of goals, doors and buttons as well as walls that cannot be walked through. Two agents have to reach every goal present on the map. For a door to be open, an agent must be present on at least one of the buttons that is linked to it. When laid out correctly, the world requires each agent to do certain things at certain times in order to achieve the goal. With no modification to allow communication between the two agents, Monte Carlo Tress Search performs well and very “purposefully” when given enough computational time.
Keywords
"Games","Artificial intelligence","Genetic algorithms","Computer science","Monte Carlo methods","Search problems","Conferences"
Publisher
ieee
Conference_Titel
Computer Science and Electronic Engineering Conference (CEEC), 2015 7th
Type
conf
DOI
10.1109/CEEC.2015.7332728
Filename
7332728
Link To Document