• DocumentCode
    3694761
  • Title

    A DSL for rapid prototyping of cross-platform tower defense games

  • Author

    Kevin Sánchez;Kelly Garcés;Rubby Casallas

  • Author_Institution
    Department of Systems and Computing Engineering, School of Engineering, University of Los Andes (Colombia)
  • fYear
    2015
  • Firstpage
    93
  • Lastpage
    99
  • Abstract
    Because of the increasing expansion of the videogame industry, shorten videogame time to market for diverse platforms (e.g, Mac, android, iOS, BlackBerry) is a quest. This paper presents how a Domain Specific Language (DSL) in conjunction with Model-Driven Engineering (MDE) techniques can automate the development of games, in particular, tower defense games such as Plants vs. Zombies. The DSL allows the expression of structural and behavioral aspects of tower defense games. The MDE techniques allow us to generate code from the game expressed in the DSL. The generated code is written in an existing open source language that leverages the portability of the games. We present our approach using an example so-called Space Attack. The example shows the significant benefits offered by our proposal in terms of productivity and portability.
  • Keywords
    "Games","Poles and towers","Syntactics","DSL","Concrete","Object oriented modeling","Sprites (computer)"
  • Publisher
    ieee
  • Conference_Titel
    Computing Colombian Conference (10CCC), 2015 10th
  • Type

    conf

  • DOI
    10.1109/ColumbianCC.2015.7333417
  • Filename
    7333417