DocumentCode
3696843
Title
Adaptive Fighting Game Computer Player by Switching Multiple Rule-Based Controllers
Author
Naoyuki Sato;Sila Temsiririrkkul;Shogo Sone;Kokolo Ikeda
Author_Institution
Japan Adv. Inst. of Sci. &
fYear
2015
fDate
7/1/2015 12:00:00 AM
Firstpage
52
Lastpage
59
Abstract
This paper proposes the design of a computer playerplayer. For fighting games that has the advantages of both rule-based and online machine learning players. This method combines multiple computer players and switches control of the fighting character among them at regular time intervals. In this way the computer player as a whole tries to act advantageously against the current opponent player. To select appropriate controllers against the opponent out of the multiple players, we use the Sliding Window Upper Confidence Bound (SW-UCB) algorithm that is designed for non-stationary multi-armed bandit problems. We use the FightingICE platform as a testbed for our proposed method. Some experiments show the effectiveness of our proposed method in fighting games. The computer player consists of three rulebased computer players, and our method outperforms each of the three players. Additionally the proposed method improves the performance slightly against an online machine learning player.
Keywords
"Games","Artificial intelligence","Computers","Switches","Algorithm design and analysis","Synchronization"
Publisher
ieee
Conference_Titel
Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), 2015 3rd International Conference on
Type
conf
DOI
10.1109/ACIT-CSI.2015.18
Filename
7336033
Link To Document