• DocumentCode
    3696843
  • Title

    Adaptive Fighting Game Computer Player by Switching Multiple Rule-Based Controllers

  • Author

    Naoyuki Sato;Sila Temsiririrkkul;Shogo Sone;Kokolo Ikeda

  • Author_Institution
    Japan Adv. Inst. of Sci. &
  • fYear
    2015
  • fDate
    7/1/2015 12:00:00 AM
  • Firstpage
    52
  • Lastpage
    59
  • Abstract
    This paper proposes the design of a computer playerplayer. For fighting games that has the advantages of both rule-based and online machine learning players. This method combines multiple computer players and switches control of the fighting character among them at regular time intervals. In this way the computer player as a whole tries to act advantageously against the current opponent player. To select appropriate controllers against the opponent out of the multiple players, we use the Sliding Window Upper Confidence Bound (SW-UCB) algorithm that is designed for non-stationary multi-armed bandit problems. We use the FightingICE platform as a testbed for our proposed method. Some experiments show the effectiveness of our proposed method in fighting games. The computer player consists of three rulebased computer players, and our method outperforms each of the three players. Additionally the proposed method improves the performance slightly against an online machine learning player.
  • Keywords
    "Games","Artificial intelligence","Computers","Switches","Algorithm design and analysis","Synchronization"
  • Publisher
    ieee
  • Conference_Titel
    Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), 2015 3rd International Conference on
  • Type

    conf

  • DOI
    10.1109/ACIT-CSI.2015.18
  • Filename
    7336033