DocumentCode
3699270
Title
A method for 3D rock fracturing simulation based Havok
Author
Lei Wang;Zhenwen Wang;Hua Xu
Author_Institution
College of Information Science and Technology, Beijing University of Chemical Technology, Beijing, China
fYear
2015
Firstpage
898
Lastpage
901
Abstract
In order to solve the incompatibility between real-time property and realism, we introduce a method for 3D rock fracturing simulation based on the Havok Physical Engine in this paper. Firstly, during the model preprocessing stage, the seed points are inserted inside the model and the 3D Voronoi fragments are generated as many as the seed points. At the same time, the breakable linear constraints between the fragments are established. Then, during the dynamics simulation stage, the rigid body fracturing simulation is achieved by processing the dynamics collision such as the collision detection and collision response. In this paper, the method is applied in the rock model simulation with a good effect. The dynamics property of rigid body is ideal. The simulation presents both perfect physical reality and real-time property. As shown in the experimental results, the fracturing algorithm has good universality, which can be applied to the simulation of rock, wall, plaster and other materials. The simulation frames can reach over 60 fps.
Keywords
"Solid modeling","Rocks","Collision avoidance","Three-dimensional displays","Load modeling","Engines","Force"
Publisher
ieee
Conference_Titel
Software Engineering and Service Science (ICSESS), 2015 6th IEEE International Conference on
ISSN
2327-0586
Print_ISBN
978-1-4799-8352-0
Electronic_ISBN
2327-0594
Type
conf
DOI
10.1109/ICSESS.2015.7339199
Filename
7339199
Link To Document