Title :
Behaviors-based synthesis for character animation generation
Author :
Yingwei Liang;Xiaomeng Yang
Author_Institution :
College of Information Science and Engineering, Hunan University, Changsha, Hunan Province, China
Abstract :
We make a research on an implementation method related to how virtual characters achieve object operations in narrative story. Through an automatic generation method, tetrahedral parameterization is produced. This is used to realize the process of interpolation in motion blending. Similarly, an improved path finding algorithm is given by us to guide the character to avoid obstacles. The compound behaviors derived from the sematic-narrative story can be generated by the combination of locomotion, reaching, grasping. Through these sub-motions, the character animation is achieved. The behaviors-based synthesis for character animation generation, demonstrated by us, is supposed to be adopted for animation and game production.
Keywords :
"Animation","Interpolation","End effectors","Grasping","Real-time systems","Heuristic algorithms","Jacobian matrices"
Conference_Titel :
Software Engineering and Service Science (ICSESS), 2015 6th IEEE International Conference on
Print_ISBN :
978-1-4799-8352-0
Electronic_ISBN :
2327-0594
DOI :
10.1109/ICSESS.2015.7339232