DocumentCode :
3700143
Title :
A fast region-level 3D-warping method for depth-image-based rendering
Author :
Jian Jin; Anhong Wang; Yao Zhao;Chunyu Lin
Author_Institution :
Beijing Key Laboratory of Advanced Information Science and Network Technology, Institute of Information Science, Beijing Jiao tong University, China
fYear :
2015
Firstpage :
1
Lastpage :
6
Abstract :
In 3D video, depth-image-based rendering (DIBR) is widely employed in view synthesis to generate virtual views. However, the processing of this algorithm is based on the frame-level, and the characteristics in different regions cannot be fully taken into account before rendering. This drawback will lead to the unnecessary and redundant information in some regions being abused, which increases extra computation. This paper proposes a region-level 3D-warping method for DIBR, where regions are divided according to their characteristics. Then, only the necessary information in some important regions is utilized warping so that the redundant information could be avoided in the computation. Experimental results show that our approach is almost 4 times faster than VSRS-1D-fast, while declines 0.12 dB PSNR in the performance of synthesis views averagely. Hence, our method can achieve a good trade-off between the computation and view synthesis and will be especially useful for applications where the computation is the concern.
Keywords :
"Rendering (computer graphics)","Three-dimensional displays","Cameras","Software","Complexity theory","Filling","Reliability"
Publisher :
ieee
Conference_Titel :
Multimedia Signal Processing (MMSP), 2015 IEEE 17th International Workshop on
Type :
conf
DOI :
10.1109/MMSP.2015.7340819
Filename :
7340819
Link To Document :
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