• DocumentCode
    3702825
  • Title

    Badges and XP: An observational study about learning

  • Author

    Ranilson Paiva;Armando Barbosa;Ezequiel Batista;Daniel Pimentel;Ig Ibert Bittencourt

  • Author_Institution
    Departament of Computer System - DSC, Federal University of Campina Grande - UFCG, Campina Grande, Paraí
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In the last decades, education has been supported by technology in order to reach more people and produce significant benefits to teaching and learning. Part of the success of technology and education is due to the capacity technology can adapt teaching and learning to different contexts. More recently, we noticed an increase in the use of game elements (gamification) in educational environments, which intends to promote students´ engagement and, consequently, improve their learning experience. However, we do not know if the use of these elements brings the promised results. In this paper, we conducted an observational analysis focusing in XP (experience points) and Badges, checking their correlation with the students learning, in order to investigate the influence of these gamification elements.
  • Keywords
    "Games","Education","Correlation","Hidden Markov models","Artificial intelligence","Context"
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference (FIE), 2015. 32614 2015. IEEE
  • Print_ISBN
    978-1-4799-8454-1
  • Type

    conf

  • DOI
    10.1109/FIE.2015.7344074
  • Filename
    7344074