DocumentCode
3702825
Title
Badges and XP: An observational study about learning
Author
Ranilson Paiva;Armando Barbosa;Ezequiel Batista;Daniel Pimentel;Ig Ibert Bittencourt
Author_Institution
Departament of Computer System - DSC, Federal University of Campina Grande - UFCG, Campina Grande, Paraí
fYear
2015
Firstpage
1
Lastpage
8
Abstract
In the last decades, education has been supported by technology in order to reach more people and produce significant benefits to teaching and learning. Part of the success of technology and education is due to the capacity technology can adapt teaching and learning to different contexts. More recently, we noticed an increase in the use of game elements (gamification) in educational environments, which intends to promote students´ engagement and, consequently, improve their learning experience. However, we do not know if the use of these elements brings the promised results. In this paper, we conducted an observational analysis focusing in XP (experience points) and Badges, checking their correlation with the students learning, in order to investigate the influence of these gamification elements.
Keywords
"Games","Education","Correlation","Hidden Markov models","Artificial intelligence","Context"
Publisher
ieee
Conference_Titel
Frontiers in Education Conference (FIE), 2015. 32614 2015. IEEE
Print_ISBN
978-1-4799-8454-1
Type
conf
DOI
10.1109/FIE.2015.7344074
Filename
7344074
Link To Document