• DocumentCode
    3702973
  • Title

    Learning programming with peer support, games, challenges and scratch

  • Author

    Roberto A. Bittencourt;David Moises B. dos Santos;Carlos A. Rodrigues;Washington P. Batista;Henderson S. Chalegre

  • Author_Institution
    UEFS - State University of Feira de Santana, Av. Transnordestina, s/n, Novo Horizonte Feira de Santana, Bahia, Brazil, 44036-900
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    9
  • Abstract
    Helping college freshmen to learn basic computer programming is a longstanding research topic. Various environments, tools and languages have been developed to ease the initial steps of novice programmers. However, to be used to their full extent, such artifacts should be better combined with an appropriate learning approach. This work describes pre-term workshops offered to Computer Engineering undergraduate freshmen that combines the use of the Scratch learning environment with a learning approach based on peer support, game development and a strategy of challenge-response. Results are derived from quantitative data analysis: surveys and artifact analysis. Students evaluated the workshop well: they found it stimulant, lightweight, with good teaching, useful, well-organized, and conducive to learning. Results suggest the effectiveness of the approach to reduce initial difficulties for freshmen learning programming concepts.
  • Keywords
    "Conferences","Programming profession","Education","Games","Computers","Planning"
  • Publisher
    ieee
  • Conference_Titel
    Frontiers in Education Conference (FIE), 2015. 32614 2015. IEEE
  • Print_ISBN
    978-1-4799-8454-1
  • Type

    conf

  • DOI
    10.1109/FIE.2015.7344222
  • Filename
    7344222