DocumentCode :
3702973
Title :
Learning programming with peer support, games, challenges and scratch
Author :
Roberto A. Bittencourt;David Moises B. dos Santos;Carlos A. Rodrigues;Washington P. Batista;Henderson S. Chalegre
Author_Institution :
UEFS - State University of Feira de Santana, Av. Transnordestina, s/n, Novo Horizonte Feira de Santana, Bahia, Brazil, 44036-900
fYear :
2015
Firstpage :
1
Lastpage :
9
Abstract :
Helping college freshmen to learn basic computer programming is a longstanding research topic. Various environments, tools and languages have been developed to ease the initial steps of novice programmers. However, to be used to their full extent, such artifacts should be better combined with an appropriate learning approach. This work describes pre-term workshops offered to Computer Engineering undergraduate freshmen that combines the use of the Scratch learning environment with a learning approach based on peer support, game development and a strategy of challenge-response. Results are derived from quantitative data analysis: surveys and artifact analysis. Students evaluated the workshop well: they found it stimulant, lightweight, with good teaching, useful, well-organized, and conducive to learning. Results suggest the effectiveness of the approach to reduce initial difficulties for freshmen learning programming concepts.
Keywords :
"Conferences","Programming profession","Education","Games","Computers","Planning"
Publisher :
ieee
Conference_Titel :
Frontiers in Education Conference (FIE), 2015. 32614 2015. IEEE
Print_ISBN :
978-1-4799-8454-1
Type :
conf
DOI :
10.1109/FIE.2015.7344222
Filename :
7344222
Link To Document :
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