DocumentCode
3703332
Title
People show envy, not guilt, when making decisions with machines
Author
Celso M. de Melo;Jonathan Gratch
Author_Institution
USC Institute for Creative Technologies, 12015 Waterfront Drive, Building #4, Playa Vista, CA 90094-2536
fYear
2015
Firstpage
315
Lastpage
321
Abstract
Research shows that people consistently reach more efficient solutions than those predicted by standard economic models, which assume people are selfish. Artificial intelligence, in turn, seeks to create machines that can achieve these levels of efficiency in human-machine interaction. However, as reinforced in this paper, people´s decisions are systematically less efficient - i.e., less fair and favorable - with machines than with humans. To understand the cause of this bias, we resort to a well-known experimental economics model: Fehr and Schmidt´s inequity aversion model. This model accounts for people´s aversion to disadvantageous outcome inequality (envy) and aversion to advantageous outcome inequality (guilt). We present an experiment where participants engaged in the ultimatum and dictator games with human or machine counterparts. By fitting this data to Fehr and Schmidt´s model, we show that people acted as if they were just as envious of humans as of machines; but, in contrast, people showed less guilt when making unfavorable decisions to machines. This result, thus, provides critical insight into this bias people show, in economic settings, in favor of humans. We discuss implications for the design of machines that engage in social decision making with humans.
Keywords
"Games","Biological system modeling","Economics","Computers","Standards","Decision making","Data models"
Publisher
ieee
Conference_Titel
Affective Computing and Intelligent Interaction (ACII), 2015 International Conference on
Electronic_ISBN
2156-8111
Type
conf
DOI
10.1109/ACII.2015.7344589
Filename
7344589
Link To Document