• DocumentCode
    3703389
  • Title

    The influence of subliminal visual primes on player affect in a horror computer game

  • Author

    Marcello A. G?mez Maureira;Lisa E. Rombout;Livia Teernstra;Imara C. T. M. Speek;Joost Broekens

  • Author_Institution
    Media Technology, LIACS, Leiden University, Niels Bohrweg 1, Leiden, The Netherlands
  • fYear
    2015
  • Firstpage
    705
  • Lastpage
    711
  • Abstract
    Subliminal priming is an extensively researched technique in cognitive psychology. Research often focuses on highly controlled lab-environments, with only a few studies attempting to translate it to applications outside the laboratory. In this study, visual affect priming was deployed in the complex environment of a horror computer game, while maintaining strict standards in regard to subliminal thresholds. Fear-inducing images of one prime-type were shown repeatedly to players (N=60) during 5-minute playing sessions, using sandwich masking and a prime-duration of 33.3 ms. Three types of images were compared to an empty control-image: text, faces and spiders. Players were monitored with heart-rate and galvanic skin response (GSR) sensors to determine effects on a physiological level and were interviewed directly after playing. Results show no significant differences in affective self-report. GSR measures show an increase of relaxation between the start and finish of the game for players who were primed with face images, which we attribute to a result of our relative small player sample. We conclude that in a perceptually complex environment such as a video-game, subliminal visual priming does not noticeably influence player affect. However, measures directly around prime-windows coinciding with in-game sounds showed a significantly effect on GSR. This suggests that GSR is a suitable tool to gauge the affective impact of game elements.
  • Keywords
    "Games","Visualization","Computers","Atmospheric measurements","Particle measurements","Lightning","Physiology"
  • Publisher
    ieee
  • Conference_Titel
    Affective Computing and Intelligent Interaction (ACII), 2015 International Conference on
  • Electronic_ISBN
    2156-8111
  • Type

    conf

  • DOI
    10.1109/ACII.2015.7344646
  • Filename
    7344646