• DocumentCode
    3707554
  • Title

    A framework for image-based asset generation and animation

  • Author

    Johannes Furch;Anna Hilsmann;Peter Eisert

  • Author_Institution
    Fraunhofer HHI
  • fYear
    2015
  • Firstpage
    1950
  • Lastpage
    1954
  • Abstract
    Creating digital animatable models of real-world objects and characters is important for many applications, ranging from highly expensive movie productions to low-cost real-time applications like computer games and augmented reality. However, achieving real photorealism with convincing appearance and deformation behavior requires sophisticated capturing, elaborate manual modeling and time-consuming simulation. This can only be achieved in well funded film productions, while in low-cost applications, animated objects usually lack visual quality. In this paper, we present a new framework for image-based animatable asset generation which avoids these time-consuming processes both in the modeling and the simulation stage. Real-time photo-realistic animation is enabled by the use of captured images and shifting computational complexity to an a-priori training phase. Our paper covers the complete pipeline of content creation, asset generation and representation, and a real-time animation and rendering implementation.
  • Keywords
    "Animation","Cameras","Computational modeling","Rendering (computer graphics)","Real-time systems","Three-dimensional displays","Production"
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2015 IEEE International Conference on
  • Type

    conf

  • DOI
    10.1109/ICIP.2015.7351141
  • Filename
    7351141