• DocumentCode
    3708784
  • Title

    Set based concurrent engineering: Serious gaming and implications for practice

  • Author

    Endris Kerga;Marco Taisch;Sergio Terzi;Monica Rossi

  • Author_Institution
    Politecnico di Milano, Piazza Leonardo da Vinci 32, 20133, Milan, Italy
  • fYear
    2013
  • fDate
    6/1/2013 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    This paper presents a Serious Game (SG) about SBCE (Set-Based Concurrent Engineering) which is one element of Lean practice in Product Development (PD). The game is structured in two stages that simulate the traditional approach to product concept development called PBCE (Pont Based Concurrent Engineering) and SBCE processes. Although SBCE is becoming popular in academia, its understanding and level of adoption in practice are low. Thus, the game is designed to bring a hand on experience to practionaires to understand and reflect on the benefits and applicability of SBCE in a particular company´s context. This paper presents some of the learning outcomes gained through running the game in a company which designs and manufactures products for HVAC/R (heating, ventilation, air conditioning and refrigeration) markets. Moreover, some practical and theoretical insights gained throughout the game play are discussed.
  • Keywords
    "Games","Airplanes","Testing","Industries","Concurrent engineering","Companies","Prototypes"
  • Publisher
    ieee
  • Conference_Titel
    Engineering, Technology and Innovation (ICE) & IEEE International Technology Management Conference, 2013 International Conference on
  • Type

    conf

  • DOI
    10.1109/ITMC.2013.7352669
  • Filename
    7352669