Title :
Dynamically Pruned A* for re-planning in navigation meshes
Author :
Wouter van Toll;Roland Geraerts
Author_Institution :
Dept. of Information and Computing Sciences, Utrecht University, Princetonplein 5, 3584 CC, The Netherlands
fDate :
9/1/2015 12:00:00 AM
Abstract :
Modern simulations feature crowds of AI-controlled agents moving through dynamic environments, with obstacles appearing or disappearing at run-time. A dynamic navigation mesh can represent the traversable space of such environments. The A* algorithm computes optimal paths through the dual graph of this mesh. When an obstacle is inserted or deleted, the mesh changes and agents should re-plan their paths. Many existing re-planning algorithms are too memory-intensive for crowds, or they cannot easily be used on graphs where vertices and edges are added or removed. In this paper, we present Dynamically Pruned A* (DPA*), an extension of A* for re-planning optimal paths in dynamic navigation meshes. DPA* has similarities to adaptive algorithms that make the A* heuristic more informed based on previous queries. However, DPA* prunes the search using only the previous path and its relation to the dynamic event. We describe the four re-planning scenarios that can occur; DPA* uses different rules in each scenario. Our algorithm is memory-friendly and robust against structural changes in the graph, which makes it suitable for crowds in dynamic navigation meshes. Experiments show that DPA* performs particularly well in complex environments and when the dynamic event is visible to the agent. We integrate the algorithm into crowd simulation software to model large crowds in dynamic environments in real-time.
Keywords :
"Heuristic algorithms","Navigation","Vehicle dynamics","Planning","Real-time systems","Memory management","Computational modeling"
Conference_Titel :
Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International Conference on
DOI :
10.1109/IROS.2015.7353649