• DocumentCode
    3709734
  • Title

    Learning optimal striking points for a ping-pong playing robot

  • Author

    Yanlong Huang;Bernhard Schölkopf;Jan Peters

  • Author_Institution
    Max-Planck Institute for Intelligent Systems, Spemannstr. 38, 72076 Tü
  • fYear
    2015
  • Firstpage
    4587
  • Lastpage
    4592
  • Abstract
    In this paper, an approach for learning optimal striking points is proposed. Based on a ball-flight model and a rebound model, a set of reachable striking points within the robot´s workspace can be obtained. However, while these striking points are geometrically reachable, their success probability differs substantially due to the robot´s nonlinear dynamics, the distance to the ball, the need to reach sufficient velocity as well as the right angle at interception and non-uniform sensitivity to errors. Thus, it is crucial for a ping-pong robotic system to select striking points well. As a successful ball interception is the result of various factors that cannot be modeled straightforwardly, we suggest determining optimal striking points based on a reward function that measures how well the ping-pong ball´s trajectory and the racket´s movement coincidence. In this approach, we propose to learn a stochastic policy over the reward given the prospective striking point in order to facilitate exploration of a wide range of prospective striking points. The resulting learning method takes both the amount of experience data and its confidence into account to reach optimal solutions reliably. Evaluation with a real robotic system demonstrates the applicability of the proposed method.
  • Keywords
    "Trajectory","Databases","Robot kinematics","Joints","Planning","Predictive models"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International Conference on
  • Type

    conf

  • DOI
    10.1109/IROS.2015.7354030
  • Filename
    7354030