DocumentCode
3709973
Title
A fast cost-to-go map approximation algorithm on known large scale rough terrains
Author
Nadir Kapetanovic;Adnan Tahirovic;Gianantonio Magnani
Author_Institution
Faculty of Electrical Engineering, Department for Automatic Control and Electronics, University of Sarajevo, 71000, Bosnia and Herzegovina
fYear
2015
Firstpage
6279
Lastpage
6285
Abstract
Obtaining the optimal cost-to-go map for large scale rough terrains is computationally very expensive both in terms of duration and memory resources. A fast algorithm for approximation of the optimal cost-to-go map in terms of terrain traversability measures for path planning on known large scale rough terrains is developed. The results show that the majority of the cost-to-go map values, computed from every terrain location with respect to the goal location, are near-optimal. Unlike Dijkstra algorithm, the proposed algorithm has inherently parallel structure, and can be significantly speeded up depending on the number of used CPU cores.
Keywords
"Approximation algorithms","Vehicles","Path planning","Navigation","Approximation methods","Memory management","Planning"
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International Conference on
Type
conf
DOI
10.1109/IROS.2015.7354273
Filename
7354273
Link To Document