DocumentCode :
3709973
Title :
A fast cost-to-go map approximation algorithm on known large scale rough terrains
Author :
Nadir Kapetanovic;Adnan Tahirovic;Gianantonio Magnani
Author_Institution :
Faculty of Electrical Engineering, Department for Automatic Control and Electronics, University of Sarajevo, 71000, Bosnia and Herzegovina
fYear :
2015
Firstpage :
6279
Lastpage :
6285
Abstract :
Obtaining the optimal cost-to-go map for large scale rough terrains is computationally very expensive both in terms of duration and memory resources. A fast algorithm for approximation of the optimal cost-to-go map in terms of terrain traversability measures for path planning on known large scale rough terrains is developed. The results show that the majority of the cost-to-go map values, computed from every terrain location with respect to the goal location, are near-optimal. Unlike Dijkstra algorithm, the proposed algorithm has inherently parallel structure, and can be significantly speeded up depending on the number of used CPU cores.
Keywords :
"Approximation algorithms","Vehicles","Path planning","Navigation","Approximation methods","Memory management","Planning"
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International Conference on
Type :
conf
DOI :
10.1109/IROS.2015.7354273
Filename :
7354273
Link To Document :
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