• DocumentCode
    3709973
  • Title

    A fast cost-to-go map approximation algorithm on known large scale rough terrains

  • Author

    Nadir Kapetanovic;Adnan Tahirovic;Gianantonio Magnani

  • Author_Institution
    Faculty of Electrical Engineering, Department for Automatic Control and Electronics, University of Sarajevo, 71000, Bosnia and Herzegovina
  • fYear
    2015
  • Firstpage
    6279
  • Lastpage
    6285
  • Abstract
    Obtaining the optimal cost-to-go map for large scale rough terrains is computationally very expensive both in terms of duration and memory resources. A fast algorithm for approximation of the optimal cost-to-go map in terms of terrain traversability measures for path planning on known large scale rough terrains is developed. The results show that the majority of the cost-to-go map values, computed from every terrain location with respect to the goal location, are near-optimal. Unlike Dijkstra algorithm, the proposed algorithm has inherently parallel structure, and can be significantly speeded up depending on the number of used CPU cores.
  • Keywords
    "Approximation algorithms","Vehicles","Path planning","Navigation","Approximation methods","Memory management","Planning"
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International Conference on
  • Type

    conf

  • DOI
    10.1109/IROS.2015.7354273
  • Filename
    7354273