DocumentCode
3713469
Title
Assessing the gaming experience of a serious exergame for balance problems: Results of a preliminary study
Author
A I R Kottink;L van Velsen;J Wagenaar;J H Buurke
Author_Institution
Roessingh Research and Development, Enschede, the Netherlands
fYear
2015
fDate
6/1/2015 12:00:00 AM
Firstpage
135
Lastpage
136
Abstract
A pilot feasibility study was performed in two Dutch rehabilitation centers to compare the game experience of a first prototype of a self-developed serious exergame for balance problems to a commercially available balance game. The target group consisted of individuals with Cerebral Palsy, Acquired Brain Injury, and healthy ones. Only the healthy population showed a significant difference in game experience, in favor of the commercial game. These preliminary findings indicate that this first prototype needs some further technical improvements.
Publisher
ieee
Conference_Titel
Virtual Rehabilitation Proceedings (ICVR), 2015 International Conference on
Electronic_ISBN
2331-9569
Type
conf
DOI
10.1109/ICVR.2015.7358614
Filename
7358614
Link To Document