• DocumentCode
    3714256
  • Title

    Gamification designs in Wearable Enhanced Learning for healthy ageing

  • Author

    Ilona Buchem;Agathe Merceron;Joern Kreutel;Marten Haesner;Anika Steinert

  • Author_Institution
    Department of Information Science and Media, Beuth University of Applied Sciences Berlin, 13353, Germany
  • fYear
    2015
  • Firstpage
    9
  • Lastpage
    15
  • Abstract
    Supporting healthy ageing through sustained physical fitness requires interventions that promote healthy levels of physical activity as part of daily life. Wearable devices, such as activity trackers are body-worn and may be seamlessly integrated into daily activities to promote fitness. Although wearables have been used by younger adopters to optimise physical fitness, little is known so far how these emerging technologies may be leveraged to enhance learning and improve well-being and fitness of seniors. In this paper we present a novel approach to designing Wearable Enhanced Learning (WELL) for healthy ageing as part of the R&D project “Fitness MOOC - interaction of seniors with wearable fitness trackers in the MOOC (fMOOC)”. The fMOOC project is a cooperation between Beuth University of Applied Sciences and the Geriatrics Research Group at Charité Berlin and aims at enhancing healthy ageing through an embodied learning experience in a Massive Open Online Course (MOOC) with support of wearable activity trackers. This paper focuses on gamification designs in wearable enhanced learning for senior users and addresses the issue of user engagement.
  • Keywords
    "Training","Aging","Mobile communication","Games","Silver","Gold","Context"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/IMCTL.2015.7359545
  • Filename
    7359545