DocumentCode
3714303
Title
Using mobile learning games for delivery purposes in humanities
Author
Lamprini Tseliki;Vassiliki Bouki;Daphne Economou
Author_Institution
Lefkara, Cyprus
fYear
2015
Firstpage
239
Lastpage
243
Abstract
Games and applications with gamified elements have been used in teaching and learning widely. Gamified applications attract the interest of students and teachers because they assist them to achieve their cognitive and pedagogical purposes. This paper describes a study that explores the use of a gamified learning application designed to introduce students at key stages 3 and 4 (ages 14-15) to ancient Greek Philosophy. The study involves 3 tests and 3 different groups of students and aimed to explore if the application improves students´ knowledge and understanding and to compare different styles of subject delivering. This paper presents and discusses in details the results of the first test.
Keywords
"Games","Painting","Mobile communication","Testing","Conferences","Education"
Publisher
ieee
Conference_Titel
Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
Type
conf
DOI
10.1109/IMCTL.2015.7359595
Filename
7359595
Link To Document