• DocumentCode
    3714303
  • Title

    Using mobile learning games for delivery purposes in humanities

  • Author

    Lamprini Tseliki;Vassiliki Bouki;Daphne Economou

  • Author_Institution
    Lefkara, Cyprus
  • fYear
    2015
  • Firstpage
    239
  • Lastpage
    243
  • Abstract
    Games and applications with gamified elements have been used in teaching and learning widely. Gamified applications attract the interest of students and teachers because they assist them to achieve their cognitive and pedagogical purposes. This paper describes a study that explores the use of a gamified learning application designed to introduce students at key stages 3 and 4 (ages 14-15) to ancient Greek Philosophy. The study involves 3 tests and 3 different groups of students and aimed to explore if the application improves students´ knowledge and understanding and to compare different styles of subject delivering. This paper presents and discusses in details the results of the first test.
  • Keywords
    "Games","Painting","Mobile communication","Testing","Conferences","Education"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/IMCTL.2015.7359595
  • Filename
    7359595