• DocumentCode
    3714307
  • Title

    A mobile serious game for lifestyle change: Conveying nutritional knowledge and motivation through play

  • Author

    Ian Dunwell;Rory Dixon;Dalia Morosini

  • Author_Institution
    Serious Games Institute, Coventry University, United Kingdom, CV12TL
  • fYear
    2015
  • Firstpage
    259
  • Lastpage
    263
  • Abstract
    This paper describes work in progress to create a serious game integrated with an ecosystem of services towards overall project goals of ethically recording, analysing, and motivating adolescent behaviour towards healthier long-term lifestyle. The design outlines an approach that minimises textual and dialogic content in favour of experiential and abstract elements, reflecting existing evidence alongside the need to provide a motivation for users to engage with a wider suite of apps and technologies. Illustrating the use of “freemium” mechanics commonly used to incentivise in-app purchases as a motivator, this paper discusses their use as means towards instead incentivising the use of services to promote a healthier lifestyle. An additional mechanic sources and applies nutritional information from a large database to create a deck of food “cards”, with which the player is challenged to apply their understanding of nutrition to create in-game rewards. Preliminary findings from pre-pilot focus group evaluations with adolescents aged 14-16 (n~10) in Italy and Spain demonstrate enthusiasm for the approach taken to linking real-world behaviour with in-game rewards, as well as potential differences in reception to visual style options between sites and cultures.
  • Keywords
    "Games","Context","Entertainment industry","Ecosystems","Land mobile radio","Wearable sensors"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Mobile Communication Technologies and Learning (IMCL), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/IMCTL.2015.7359599
  • Filename
    7359599