DocumentCode
3715299
Title
Recursive decomposition of numeric goals, exemplified with automated construction agents in 3D MineCraft worlds
Author
Shujing Ke Tilburg;Ben Goertzel;Pieter Spronck;Alex van der Peet;Oliver Watkins;Gino Yu
Author_Institution
Center for Creative Computing Faculty of Humanities, Tilburg University Tilburg, the Netherlands
fYear
2015
Firstpage
847
Lastpage
854
Abstract
This research describes a novel approach to incorporating navigation in a general planning process. Five planning control strategies are articulated for combining "primitive rules" (which directly solve problems) with "recursive rules" (which decompose problems into combinations of problems of the same form). The combined rules are applied to carry out navigation and generalized planning, utilizing the observation that a "planning-aided navigation" problem can be decomposed automatically into smaller planning-aided navigation problems, and hence addressed by vertical recursive rules. The approach is illustrated in a MineCraft construction domain, using an agent that is able to build blocks to create a path to reach an initially unreachable target, e.g., a path finding task in which parts of the path must be constructed during the course of navigation/planning, such as building a bridge to fill a gap on the way to the target location.
Keywords
"Planning","Navigation","Intelligent systems","Grounding","Three-dimensional displays","Context","Games"
Publisher
ieee
Conference_Titel
SAI Intelligent Systems Conference (IntelliSys), 2015
Type
conf
DOI
10.1109/IntelliSys.2015.7361241
Filename
7361241
Link To Document