DocumentCode :
3719069
Title :
Using gamification to incentivize sustainable urban mobility
Author :
Raman Kazhamiakin;Annapaola Marconi;Mirko Perillo;Marco Pistore;Giuseppe Valetto;Luca Piras;Francesco Avesani;Nicola Perri
Author_Institution :
Fondazione Bruno Kessler, Trento, Italy 38123
fYear :
2015
Firstpage :
1
Lastpage :
6
Abstract :
Sustainable urban mobility is an important dimension in a Smart City, and one of the key issues for city sustainability. However, innovative and often costly mobility policies and solutions introduced by cities are liable to fail, if not combined with initiatives aimed at increasing the awareness of citizens, and promoting their behavioural change. This paper explores the potential of gamification mechanisms to incentivize voluntary behavioural changes towards sustainable mobility solutions. We present a service-based gamification framework, developed within the STREETLIFE EU Project, which can be used to develop games on top of existing services and systems within a Smart City, and discuss the empirical findings of an experiment conducted in the city of Rovereto on the effectiveness of gamification to promote sustainable urban mobility.
Keywords :
"Games","Smart cities","Cities and towns","Wrapping","Europe","Context","Engines"
Publisher :
ieee
Conference_Titel :
Smart Cities Conference (ISC2), 2015 IEEE First International
Type :
conf
DOI :
10.1109/ISC2.2015.7366196
Filename :
7366196
Link To Document :
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