• DocumentCode
    3719160
  • Title

    Avatar mobility and network condition-aware 3D game over wireless networks

  • Author

    Donghyeok Ho;Hyungnam Kim;Hwangjun Song

  • Author_Institution
    Division of IT Convergence Engineering, Pohang University of Science and Technology, Republic of Korea
  • fYear
    2015
  • Firstpage
    217
  • Lastpage
    220
  • Abstract
    In this work, we present an avatar mobility and network condition-aware 3D game over wireless networks. The proposed system is designed to pursue an effective tradeoff between 3D rendering quality and compressed image quality. By considering user-preferred networking cost (i.e., data transmission charges), 3D rendering level and image compression parameters are determined dynamically in order to enhance the quality of service for interactive 3D game. The system is implemented using VirtualGL and an online open-source 3D game, PlaneShift, and examined using a mobile device connected to LTE and WiFi networks.
  • Keywords
    "Three-dimensional displays","Avatars","Rendering (computer graphics)","Games","Image coding","IEEE 802.11 Standard","Computational modeling"
  • Publisher
    ieee
  • Conference_Titel
    Local Computer Networks (LCN), 2015 IEEE 40th Conference on
  • Type

    conf

  • DOI
    10.1109/LCN.2015.7366310
  • Filename
    7366310