DocumentCode
3719160
Title
Avatar mobility and network condition-aware 3D game over wireless networks
Author
Donghyeok Ho;Hyungnam Kim;Hwangjun Song
Author_Institution
Division of IT Convergence Engineering, Pohang University of Science and Technology, Republic of Korea
fYear
2015
Firstpage
217
Lastpage
220
Abstract
In this work, we present an avatar mobility and network condition-aware 3D game over wireless networks. The proposed system is designed to pursue an effective tradeoff between 3D rendering quality and compressed image quality. By considering user-preferred networking cost (i.e., data transmission charges), 3D rendering level and image compression parameters are determined dynamically in order to enhance the quality of service for interactive 3D game. The system is implemented using VirtualGL and an online open-source 3D game, PlaneShift, and examined using a mobile device connected to LTE and WiFi networks.
Keywords
"Three-dimensional displays","Avatars","Rendering (computer graphics)","Games","Image coding","IEEE 802.11 Standard","Computational modeling"
Publisher
ieee
Conference_Titel
Local Computer Networks (LCN), 2015 IEEE 40th Conference on
Type
conf
DOI
10.1109/LCN.2015.7366310
Filename
7366310
Link To Document