• DocumentCode
    3720675
  • Title

    Research on acceleration algorithm of common terrain in ray tracing

  • Author

    Yuan Chen;Shi Dan;Gao You-gang

  • Author_Institution
    School of Electric Engineering, Beijing University of Posts and Telecommunications, China, 100876
  • fYear
    2015
  • Firstpage
    334
  • Lastpage
    337
  • Abstract
    Generally speaking, the intersection point between the ray and the terrain can be judged in the simulation software adopting the method of ray tracing, and then where the ray is intersected, reflected or diffracted with the specific terrain can be judged. At present, most terrains are simulated in the form of triangular facet, while the judgment process for one time of intersection between one ray with all triangular facets of a large terrain is relatively long. In this paper, the ray path can be estimated during the process of judging the intersection and confirming the position of the intersection point as per the ray and the terrain, the intersection judgment can be reduced, it can be accelerated, and consequently the time for ray tracing is largely shortened and the efficiency of the software simulation can be improved.
  • Keywords
    "Acceleration","Surfaces","Algorithm design and analysis","Face"
  • Publisher
    ieee
  • Conference_Titel
    Environmental Electromagnetics (CEEM), 2015 7th Asia-Pacific Conference on
  • Print_ISBN
    978-1-4673-9444-4
  • Type

    conf

  • DOI
    10.1109/CEEM.2015.7368699
  • Filename
    7368699