DocumentCode
3720675
Title
Research on acceleration algorithm of common terrain in ray tracing
Author
Yuan Chen;Shi Dan;Gao You-gang
Author_Institution
School of Electric Engineering, Beijing University of Posts and Telecommunications, China, 100876
fYear
2015
Firstpage
334
Lastpage
337
Abstract
Generally speaking, the intersection point between the ray and the terrain can be judged in the simulation software adopting the method of ray tracing, and then where the ray is intersected, reflected or diffracted with the specific terrain can be judged. At present, most terrains are simulated in the form of triangular facet, while the judgment process for one time of intersection between one ray with all triangular facets of a large terrain is relatively long. In this paper, the ray path can be estimated during the process of judging the intersection and confirming the position of the intersection point as per the ray and the terrain, the intersection judgment can be reduced, it can be accelerated, and consequently the time for ray tracing is largely shortened and the efficiency of the software simulation can be improved.
Keywords
"Acceleration","Surfaces","Algorithm design and analysis","Face"
Publisher
ieee
Conference_Titel
Environmental Electromagnetics (CEEM), 2015 7th Asia-Pacific Conference on
Print_ISBN
978-1-4673-9444-4
Type
conf
DOI
10.1109/CEEM.2015.7368699
Filename
7368699
Link To Document