DocumentCode
3720812
Title
Approaches for teaching computational thinking strategies in an educational game: A position paper
Author
Aaron Bauer;Eric Butler;Zoran Popovi?
Author_Institution
Center for Game Science, Computer Science & Engineering, University of Washington, Seattle, WA 98195
fYear
2015
Firstpage
121
Lastpage
123
Abstract
Computer science is expanding into K12 education and numerous educational games and systems have been created to teach programming skills, including many block-based programming environments. Teaching computational thinking has received particular attention, and more research is needed on using educational games to directly teach computational thinking skills. We propose to investigate this using Dragon Architect, an educational block-based programming game we are developing. Specifically, we wish to study ways of directly teaching computational thinking strategies such as divide and conquer in an educational game, as well as ways to evaluate our approaches.
Keywords
"Games","Programming profession","Programming environments","Computer science education","Problem-solving"
Publisher
ieee
Conference_Titel
Blocks and Beyond Workshop (Blocks and Beyond), 2015 IEEE
Type
conf
DOI
10.1109/BLOCKS.2015.7369019
Filename
7369019
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