• DocumentCode
    3720812
  • Title

    Approaches for teaching computational thinking strategies in an educational game: A position paper

  • Author

    Aaron Bauer;Eric Butler;Zoran Popovi?

  • Author_Institution
    Center for Game Science, Computer Science & Engineering, University of Washington, Seattle, WA 98195
  • fYear
    2015
  • Firstpage
    121
  • Lastpage
    123
  • Abstract
    Computer science is expanding into K12 education and numerous educational games and systems have been created to teach programming skills, including many block-based programming environments. Teaching computational thinking has received particular attention, and more research is needed on using educational games to directly teach computational thinking skills. We propose to investigate this using Dragon Architect, an educational block-based programming game we are developing. Specifically, we wish to study ways of directly teaching computational thinking strategies such as divide and conquer in an educational game, as well as ways to evaluate our approaches.
  • Keywords
    "Games","Programming profession","Programming environments","Computer science education","Problem-solving"
  • Publisher
    ieee
  • Conference_Titel
    Blocks and Beyond Workshop (Blocks and Beyond), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/BLOCKS.2015.7369019
  • Filename
    7369019