DocumentCode :
3723161
Title :
Induced Subgraph Game for Ensemble Selection
Author :
Hadjer Ykhlef;Djamel Bouchaffra
Author_Institution :
Dept. of Comput. Sci., Univ. of Blida, Blida, Algeria
fYear :
2015
Firstpage :
636
Lastpage :
643
Abstract :
Ensemble methodology has proved to be one of the strongest machine learning techniques. In spite of its huge success, most ensemble methods tend to generate unnecessary large number of classifiers, which entails an increase in memory storage, computational cost, and even a reduction of the generalization performance of the ensemble. Ensemble selection addresses these shortcomings by searching for a fraction of individual classifiers that performs as good as, or better than the entire ensemble. In this paper, we formulate the problem of ensemble selection as a coalitional game in a graph form, and name the approach ISCG-Ranking. The proposed game aims at capturing two crucial concepts that affect the performance of an ensemble: accuracy and diversity. Most importantly, it ranks every classifier based on its contribution in keeping a proper balance between these two notions using Shapley value. To demonstrate the validity and the effectiveness of the proposed approach, we carried out experimental comparisons with several state-of-the-art techniques on 26 UCI benchmark datasets. The results reveal that ISCG-Ranking significantly improves the original ensemble and performs better than other methods in most cases.
Keywords :
"Games","Resource management","Random variables","Game theory","Training","Computational efficiency","Information theory"
Publisher :
ieee
Conference_Titel :
Tools with Artificial Intelligence (ICTAI), 2015 IEEE 27th International Conference on
ISSN :
1082-3409
Type :
conf
DOI :
10.1109/ICTAI.2015.97
Filename :
7372193
Link To Document :
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