• DocumentCode
    3723190
  • Title

    Safe Pathfinding Using Abstract Hierarchical Graph and Influence Map

  • Author

    Daeseong Jong;Ickhwan Kwon;Donghyun Goo;DoHoon Lee

  • Author_Institution
    Electron. &
  • fYear
    2015
  • Firstpage
    860
  • Lastpage
    865
  • Abstract
    Pathfinding is widely used in virtual environments, such as computer games. Most pathfinding types involve shortest pathfinding, which explores the fastest path, but tactical paths can also be searched for using various properties. This paper provides a method for finding safe paths that maintain a balance between path length and risks from hostile elements, as well as a method to reduce computation time using a hierarchical search strategy to enhance operational efficiency. Safe pathfinding uses the A* algorithm, referring to the influence map, which addresses the degree of risk in the terrain. The searched path represents its attributes regarding total length and cumulative risk.
  • Keywords
    "Games","Safety","Navigation","Virtual environments","Computers","Search problems","Mathematical model"
  • Publisher
    ieee
  • Conference_Titel
    Tools with Artificial Intelligence (ICTAI), 2015 IEEE 27th International Conference on
  • ISSN
    1082-3409
  • Type

    conf

  • DOI
    10.1109/ICTAI.2015.125
  • Filename
    7372222