DocumentCode
3723190
Title
Safe Pathfinding Using Abstract Hierarchical Graph and Influence Map
Author
Daeseong Jong;Ickhwan Kwon;Donghyun Goo;DoHoon Lee
Author_Institution
Electron. &
fYear
2015
Firstpage
860
Lastpage
865
Abstract
Pathfinding is widely used in virtual environments, such as computer games. Most pathfinding types involve shortest pathfinding, which explores the fastest path, but tactical paths can also be searched for using various properties. This paper provides a method for finding safe paths that maintain a balance between path length and risks from hostile elements, as well as a method to reduce computation time using a hierarchical search strategy to enhance operational efficiency. Safe pathfinding uses the A* algorithm, referring to the influence map, which addresses the degree of risk in the terrain. The searched path represents its attributes regarding total length and cumulative risk.
Keywords
"Games","Safety","Navigation","Virtual environments","Computers","Search problems","Mathematical model"
Publisher
ieee
Conference_Titel
Tools with Artificial Intelligence (ICTAI), 2015 IEEE 27th International Conference on
ISSN
1082-3409
Type
conf
DOI
10.1109/ICTAI.2015.125
Filename
7372222
Link To Document