DocumentCode :
3723447
Title :
Experience with AOAB methodology in mobile computing module
Author :
Rula Al-azawi;Aladdin Ayesh
Author_Institution :
Gulf College, Oman
fYear :
2015
Firstpage :
1
Lastpage :
6
Abstract :
This paper describes a case study of how Agent Oriented Agile Based (AOAB) development methodology was implemented in mobile computing module to create game as a part of the module assessment requirements. Games can be used in higher education in many ways to increase students participation, enable variation in how lectures are taught and to increase students interest when they create their own game. We provide a new game development methodology and integrated with mobile computing module. The experience described in this paper is based on the feedback from the module staff member, students feedback, final student report and finally module evaluation report by students. The evaluation shows that the students who used AOAB methodology provide a better result rather than groups who used Agile game development methodology in game creation. Finally, we describe the benefit of using game in higher education and how we could enhance students progress in their study.
Keywords :
"Games","Education","Mobile computing","Open source software","Adaptation models","Libraries"
Publisher :
ieee
Conference_Titel :
Open Source Software Computing (OSSCOM), 2015 International Conference on
Type :
conf
DOI :
10.1109/OSSCOM.2015.7372683
Filename :
7372683
Link To Document :
بازگشت