DocumentCode :
3724529
Title :
Experiencing game-based learning through Mobile Devices
Author :
R.K. Sungkur;U.G. Singh;A. Adaya
Author_Institution :
Computer Science and Engineering Dept, University of Mauritius, Mauritius
fYear :
2015
Firstpage :
1
Lastpage :
7
Abstract :
The introduction of game-based learning (GBL) into the pedagogical processes and curriculum design can increase student engagement in the learning process. There are a range of game based learning approaches available, but, so far, limited adoption of serious games has been recorded. The digital habits of learners should be studied carefully, to better understand the way current technology-savvy students learn, and integrate socially. With the wide-spread use of Mobile Devices today, GBL has a vital role to play in the educational landscape. This research analyses the potential usage of Mobile Devices to enhance the learning process, through Game-Based Learning.
Keywords :
"Electroencephalography","Feature extraction","Support vector machines","Artificial neural networks","Fractals","Empirical mode decomposition","Computers"
Publisher :
ieee
Conference_Titel :
Computing, Communication and Security (ICCCS), 2015 International Conference on
Type :
conf
DOI :
10.1109/CCCS.2015.7374159
Filename :
7374159
Link To Document :
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