DocumentCode :
3725425
Title :
Enhancing MOOC with Augmented Reality, Adaptive Learning and Gamification
Author :
Jyoti Chauhan;Shilpi Taneja;Anita Goel
Author_Institution :
Department of Computer science, University of Delhi, New Delhi, India
fYear :
2015
Firstpage :
348
Lastpage :
353
Abstract :
Massive Open Online Course (MOOC) is an innovative way of disseminating knowledge to millions of students around the world. Despite being an excellent learning tool with global reach, MOOC has its own set of limitations which results in incredibly low rate of course completion. Conservative techniques of content presentation (fixed video, audio, scripts) lack personalization and interaction. There is a need for MOOC to embrace advanced learning techniques to provide more engaging experience to its learners. This paper delves into three such techniques namely, Augmented Reality, Adaptive Learning and Gamification. It illustrates the positive impact of these techniques in present learning scenario and studies how these techniques are being adopted by MOOC to generate interactive and more engaging content.
Keywords :
"Augmented reality","Games","Electronic learning","Adaptation models","Collaboration","Learning systems"
Publisher :
ieee
Conference_Titel :
MOOCs, Innovation and Technology in Education (MITE), 2015 IEEE 3rd International Conference on
Type :
conf
DOI :
10.1109/MITE.2015.7375343
Filename :
7375343
Link To Document :
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