• DocumentCode
    3726751
  • Title

    Gamifying an M.Ed. course: A post-mortem

  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The term `gamification´ is still very new but even so its exact origins are not known. The first documented use was in the digital media industry in 2008 and it has become popular in the last couple of years (Deterding, Dixon, Khaled, & Nacke, 2011). A search performed in June 2013 on Google Scholar using the term `gamification´ turned up over 3000 hits, and with 80,000 people registered in the Coursera Gamification course in Sept/Oct 2012 (Werbach, 2012), the attention that gamification is getting makes it one of the trendiest concepts to surface in recent years.
  • Keywords
    "Games","Context","Education courses","Reflection","Media","Industries"
  • Publisher
    ieee
  • Conference_Titel
    Games Entertainment Media Conference (GEM), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/GEM.2015.7377219
  • Filename
    7377219