DocumentCode :
3726753
Title :
2D LIDAR as a distributed interaction tool for virtual and augmented reality video games
Author :
John McCormack;Joseph Prine;Bradley Trowbridge;A. Carol Rodriguez;Ryan Integlia
Author_Institution :
College of Engineering, Florida Polytechnic University, Lakeland, Florida, USA
fYear :
2015
Firstpage :
1
Lastpage :
5
Abstract :
The current rise in augmented and virtual reality video games has created a need for immersive interactivity devices that do not interfere with game play. Light Detection and Ranging (LIDAR) systems can be used to create very accurate 2D or 3D representations of an area. We propose using an affordable 2D LIDAR system operating over a network as a method for interacting with a virtual or augmented reality environment. A distributed haptic feedback system is also designed in order to provide feedback to the user of the system. Both sets of devices communicate wirelessly with a central game server. This allows the user to reach into a real world environment, and feel a response based upon interactions in the virtual environment in near real time.
Keywords :
"Laser radar","Games","Haptic interfaces","Augmented reality","Human computer interaction","IEEE 802.11 Standard"
Publisher :
ieee
Conference_Titel :
Games Entertainment Media Conference (GEM), 2015 IEEE
Type :
conf
DOI :
10.1109/GEM.2015.7377221
Filename :
7377221
Link To Document :
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