DocumentCode
3726762
Title
Algorithmic music composition for computer games based on L-system
Author
Mikael Fridenfalk
Author_Institution
Department of Game Design, Uppsala University, Visby, Sweden
fYear
2015
Firstpage
1
Lastpage
6
Abstract
An application for music composition using L-system is presented as an experimental platform for further research on the topic of the composition of interactive music for computer games. L-system is presently used in many high-end computer games for the generation of natural surroundings, but there has been little research performed on the subject of L-system music composition. However, by its very nature, including data compression, parameterization, and the generation of tree structures, L-system seems currently to be an optimal method for such application.
Keywords
"Three-dimensional displays","Games","Computers","Graphics","Production","Standards","Real-time systems"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377230
Filename
7377230
Link To Document