• DocumentCode
    3726762
  • Title

    Algorithmic music composition for computer games based on L-system

  • Author

    Mikael Fridenfalk

  • Author_Institution
    Department of Game Design, Uppsala University, Visby, Sweden
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    An application for music composition using L-system is presented as an experimental platform for further research on the topic of the composition of interactive music for computer games. L-system is presently used in many high-end computer games for the generation of natural surroundings, but there has been little research performed on the subject of L-system music composition. However, by its very nature, including data compression, parameterization, and the generation of tree structures, L-system seems currently to be an optimal method for such application.
  • Keywords
    "Three-dimensional displays","Games","Computers","Graphics","Production","Standards","Real-time systems"
  • Publisher
    ieee
  • Conference_Titel
    Games Entertainment Media Conference (GEM), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/GEM.2015.7377230
  • Filename
    7377230