DocumentCode
3726763
Title
Creating genuine smiles for digital and robotic characters: An empirical study
Author
Mei Si;J. Dean McDaniel
Author_Institution
Department of Cognitive Science, Rensselaer Polytechnic Institute
fYear
2015
Firstpage
1
Lastpage
6
Abstract
Facial expressions are important cues of people´s emotions, attitudes, and intentions. Smiling is one of the most common facial expressions and is often associated with a welcoming, positive attitude. In social interactions, people sometimes fake their smiles for this effect, and phony fake smiles can often be detected by others. In this work, we explore creating smiles for digital and robotic s characters that seem genuine. In our study, we used male and female digital characters and a Zeno boy robot that is a humanoid robot with facial muscles. We systematically varied the overall length and the apex length of the smiles and examined people´s perceptions of them. Our results indicate that smiles with longer apex lengths appear more genuine and less fake to people for both digital characters and social robots, and 5s seems to be the optimal length of a genuine smile.
Keywords
"Face","Videos","Robot sensing systems","Muscles","Context","Analysis of variance"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377231
Filename
7377231
Link To Document