• DocumentCode
    3726772
  • Title

    Video games to the rescue: Can game design make software based lab experiments engaging?

  • Author

    Karthik Sankaranarayanan;Pejman Mirza-Babaei;Frederico Da Rocha Tome Filho

  • Author_Institution
    University of Ontario Institute of Technology, Oshawa, Canada
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    In this paper we report our efforts to explore the usefulness of game design principals in a software based social science lab experiment. We discuss a case example that shows how game design principals could make the experiment more engaging and informative which in turn helps researchers collect meaningful data i.e. reducing randomness in the collected data.
  • Keywords
    "Games","Software","Avatars","Psychology","Business","Analytical models","Artificial intelligence"
  • Publisher
    ieee
  • Conference_Titel
    Games Entertainment Media Conference (GEM), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/GEM.2015.7377240
  • Filename
    7377240