DocumentCode
3726772
Title
Video games to the rescue: Can game design make software based lab experiments engaging?
Author
Karthik Sankaranarayanan;Pejman Mirza-Babaei;Frederico Da Rocha Tome Filho
Author_Institution
University of Ontario Institute of Technology, Oshawa, Canada
fYear
2015
Firstpage
1
Lastpage
4
Abstract
In this paper we report our efforts to explore the usefulness of game design principals in a software based social science lab experiment. We discuss a case example that shows how game design principals could make the experiment more engaging and informative which in turn helps researchers collect meaningful data i.e. reducing randomness in the collected data.
Keywords
"Games","Software","Avatars","Psychology","Business","Analytical models","Artificial intelligence"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377240
Filename
7377240
Link To Document