• DocumentCode
    3726774
  • Title

    A cooperative game for older powered chair users and their friends and family

  • Author

    Katie Seaborn;Peter Pennefather;Deborah I. Fels

  • Author_Institution
    Mechanical and Industrial Engineering, Leslie Dan School of Pharmacy, University of Toronto, Toronto, Canada
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    For older adults, adopting a powered mobility aid signals a life transition that affects several well-being factors: their self-image, motivation, and self-perception of ability, but also how other people - friends, family, coworkers, strangers - relate to and perceive these individuals. We present initial findings from a user study in which we (a) recorded a baseline of well-being using established psychological instruments, and (b) evaluated a web-based prototype of a cooperative mixed reality game for improving the well-being of older powered chair users and their friends and family. Our results show that most participants considered themselves to be happy and were driven by hedonic and eudaimonic motives during gameplay, but were mixed with respect to their attitudes towards disability.
  • Keywords
    "Games","Virtual reality","Wheelchairs","Instruments","Usability","Atmospheric measurements","Particle measurements"
  • Publisher
    ieee
  • Conference_Titel
    Games Entertainment Media Conference (GEM), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/GEM.2015.7377242
  • Filename
    7377242