• DocumentCode
    3726778
  • Title

    Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL

  • Author

    Miao Song;Serguei A. Mokhov;Sudhir P. Mudur

  • Author_Institution
    Concordia University, Montreal, Canada
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    We explore rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, and connectivity with various devices such as, Kinect, Wii, and iDevice-based controls. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances that use interactive graphics. As a case study, we share our expertise in connecting realtime graphics with on-stage performances with the Illimitable Space System (ISS) v2. This course complements a full paper and a demo at GEM´15 as well as our demo at the CGI in Asia SIGGRAPH International event at SIGGRAPH´15 in Los Angeles. A related course was accepted for presentation at SIGGRAPH Asia 2015 in Kobe, Japan.
  • Keywords
    "Asia","Real-time systems","Visualization","Jitter","Art","Streaming media"
  • Publisher
    ieee
  • Conference_Titel
    Games Entertainment Media Conference (GEM), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/GEM.2015.7377246
  • Filename
    7377246