DocumentCode
3726778
Title
Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL
Author
Miao Song;Serguei A. Mokhov;Sudhir P. Mudur
Author_Institution
Concordia University, Montreal, Canada
fYear
2015
Firstpage
1
Lastpage
2
Abstract
We explore rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, and connectivity with various devices such as, Kinect, Wii, and iDevice-based controls. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances that use interactive graphics. As a case study, we share our expertise in connecting realtime graphics with on-stage performances with the Illimitable Space System (ISS) v2. This course complements a full paper and a demo at GEM´15 as well as our demo at the CGI in Asia SIGGRAPH International event at SIGGRAPH´15 in Los Angeles. A related course was accepted for presentation at SIGGRAPH Asia 2015 in Kobe, Japan.
Keywords
"Asia","Real-time systems","Visualization","Jitter","Art","Streaming media"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377246
Filename
7377246
Link To Document