Title :
Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL
Author :
Miao Song;Serguei A. Mokhov;Sudhir P. Mudur
Author_Institution :
Concordia University, Montreal, Canada
Abstract :
We explore rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, and connectivity with various devices such as, Kinect, Wii, and iDevice-based controls. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances that use interactive graphics. As a case study, we share our expertise in connecting realtime graphics with on-stage performances with the Illimitable Space System (ISS) v2. This course complements a full paper and a demo at GEM´15 as well as our demo at the CGI in Asia SIGGRAPH International event at SIGGRAPH´15 in Los Angeles. A related course was accepted for presentation at SIGGRAPH Asia 2015 in Kobe, Japan.
Keywords :
"Asia","Real-time systems","Visualization","Jitter","Art","Streaming media"
Conference_Titel :
Games Entertainment Media Conference (GEM), 2015 IEEE
DOI :
10.1109/GEM.2015.7377246