• DocumentCode
    3726783
  • Title

    Encouraging physical activity with a game-based mobile application: FitPet

  • Author

    Xin Tong;Diane Gromala;Chris Shaw;Weina Jin

  • Author_Institution
    School of Interactive Arts and Technology Simon Fraser University, Surrey, Canada
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced. FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.
  • Keywords
    "Games","Positron emission tomography","Prototypes","Mobile applications","Mobile communication","Persuasive systems"
  • Publisher
    ieee
  • Conference_Titel
    Games Entertainment Media Conference (GEM), 2015 IEEE
  • Type

    conf

  • DOI
    10.1109/GEM.2015.7377251
  • Filename
    7377251