DocumentCode :
3726783
Title :
Encouraging physical activity with a game-based mobile application: FitPet
Author :
Xin Tong;Diane Gromala;Chris Shaw;Weina Jin
Author_Institution :
School of Interactive Arts and Technology Simon Fraser University, Surrey, Canada
fYear :
2015
Firstpage :
1
Lastpage :
2
Abstract :
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced. FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.
Keywords :
"Games","Positron emission tomography","Prototypes","Mobile applications","Mobile communication","Persuasive systems"
Publisher :
ieee
Conference_Titel :
Games Entertainment Media Conference (GEM), 2015 IEEE
Type :
conf
DOI :
10.1109/GEM.2015.7377251
Filename :
7377251
Link To Document :
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