DocumentCode
3726783
Title
Encouraging physical activity with a game-based mobile application: FitPet
Author
Xin Tong;Diane Gromala;Chris Shaw;Weina Jin
Author_Institution
School of Interactive Arts and Technology Simon Fraser University, Surrey, Canada
fYear
2015
Firstpage
1
Lastpage
2
Abstract
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced. FitPet is a mobile application that combines ubiquity and simplicity of mobile devices with the engagement of computing games, intended to motivate people to incorporate more walking into their daily life routine.
Keywords
"Games","Positron emission tomography","Prototypes","Mobile applications","Mobile communication","Persuasive systems"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377251
Filename
7377251
Link To Document