DocumentCode
3726788
Title
Serious game for serious disease: Diminishing stigma of depression via game experience
Author
Weina Jin;Diane Gromala;Xin Tong
Author_Institution
School of Interactive Arts and Technology, Simon Fraser University, Surrey, Canada
fYear
2015
Firstpage
1
Lastpage
2
Abstract
Stigma is a common and serious problem for patients who suffer from depression and other mental illnesses. We designed a serious game to address this problem. The game enables player to experience and strive to overcome the disempowering aspects of depression during the journey to recovery. Through the game´s interaction, player may gain a better understanding of the relationship between patient and the disease, which in turn may help to change the players´ moral model with the disease model, and thereby diminish the stigma of depression.
Keywords
"Games","Diseases","Mood","Avatars","Ethics","Art","Mental disorders"
Publisher
ieee
Conference_Titel
Games Entertainment Media Conference (GEM), 2015 IEEE
Type
conf
DOI
10.1109/GEM.2015.7377256
Filename
7377256
Link To Document