DocumentCode
3727275
Title
Highly efficient alpha-beta pruning minimax based Loop Trax Solver on FPGA
Author
Sajjad Mozaffari;Bardia Azizian;Mohammad Hadi Shadmehr
Author_Institution
School of Electrical and Computer Engineering, College of Engineering, University of Tehran, Iran
fYear
2015
Firstpage
1
Lastpage
4
Abstract
This article presents our hardware architecture of an alpha-beta based hardware engine for Loop Trax board game presented in the 2nd National Digital System Design Contest of Iran. In our proposed architecture, we used minimax algorithm with a highly efficient alpha-beta pruning and hardware parallelization to speed up the most time-consuming tasks. We also included a technique called Path Based Memory, which causes sensible reduction of data storage and simplification of calculations. The results show that our design can run up to 50MHz on Altera DE2 platform and requires 27k LEs.
Keywords
"Games","Tracking","Field programmable gate arrays","Hardware","Engines","Algorithm design and analysis","Memory"
Publisher
ieee
Conference_Titel
Computer Architecture and Digital Systems (CADS), 2015 18th CSI International Symposium on
Type
conf
DOI
10.1109/CADS.2015.7377789
Filename
7377789
Link To Document