DocumentCode
3728143
Title
Rewarding Air Combat Behavior in Training Simulations
Author
Armon Toubman;Jan Joris Roessingh;Pieter Spronck;Aske Plaat;Jaap van den Herik
Author_Institution
Dept. of Training, Simulation, &
fYear
2015
Firstpage
1397
Lastpage
1402
Abstract
Computer generated forces (CGFs) inhabiting air combat training simulations must show realistic and adaptive behavior to effectively perform their roles as allies and adversaries. In earlier work, behavior for these CGFs was successfully generated using reinforcement learning. However, due to missile hits being subject to chance (a.k.a. The probability of-kill), the CGFs have in certain cases been improperly rewarded and punished. We surmise that taking this probability of-kill into account in the reward function will improve performance. To remedy the false rewards and punishments, a new reward function is proposed that rewards agents based on the expected outcome of their actions. Tests show that the use of this function significantly increases the performance of the CGFs in various scenarios, compared to the previous reward function and a naïve baseline. Based on the results, the new reward function allows the CGFs to generate more intelligent behavior, which enables better training simulations.
Keywords
"Missiles","Atmospheric modeling","Training","Computational modeling","Adaptation models","Radar","Fires"
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics (SMC), 2015 IEEE International Conference on
Type
conf
DOI
10.1109/SMC.2015.248
Filename
7379380
Link To Document