DocumentCode :
3730543
Title :
Real-time 3D facial expression control based on performance
Author :
Chen Chen;Yue Zhang; Pin Xu; Shanzhen Lan; Shaobin Li;Yichun Zhang
Author_Institution :
School of Information Engineering, Communication University of China, Beijing, China
fYear :
2015
Firstpage :
1324
Lastpage :
1328
Abstract :
Performance-driven facial expression animation is one of the researching highlight in computer animation. In this paper, a method is proposed to control 3D facial expression animations in real time. The skeleton based on skinning was adopted for an efficient control of the deformation of the face model. Kinect was used as a capture device to get the depth and color images of the performers that help to obtain the animation units in candide-3. The animation unites smoothed by moving average filter were used to control the translation and rotation of skeletons, which produced a good result of the facial animations.
Keywords :
"Face","Three-dimensional displays","Bones","Solid modeling","Facial animation"
Publisher :
ieee
Conference_Titel :
Fuzzy Systems and Knowledge Discovery (FSKD), 2015 12th International Conference on
Type :
conf
DOI :
10.1109/FSKD.2015.7382135
Filename :
7382135
Link To Document :
بازگشت