DocumentCode :
3731356
Title :
Rise of the bots: Bot prevalence and its impact on match outcomes in league of Legends
Author :
Choong-Soo Lee;Ivan Ramler
Author_Institution :
Department of Mathematics, Computer Science and Statistics, St. Lawrence University, Canton, NY 13617, United States
fYear :
2015
Firstpage :
1
Lastpage :
6
Abstract :
League of Legends is a multiplayer online battle arena game where features are unlocked as players level up their accounts. Because it takes a significant amount of time to reach the max level, there exist accounts that are leveled automatically by illicit “bots” and then sold on the market at the max level. These bots participate in matches like human players but are incapable of either playing intelligently or cooperatively with teammates. This paper presents an investigation into the prevalence of bots in player-versus-player match types and their impact on match outcomes on the North America and Europe West servers, using the data gathered through the Riot Games official application program interface. We demonstrate that bots are present in all major match modes at various levels and that they negatively influence the balance of matches on both servers.
Keywords :
"Games","Servers","Data collection","Tagging","Europe","Quality of service","North America"
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2015 International Workshop on
Electronic_ISBN :
2156-8146
Type :
conf
DOI :
10.1109/NetGames.2015.7382992
Filename :
7382992
Link To Document :
بازگشت