DocumentCode :
3731363
Title :
Geolocative Raycasting for real-time buildings detection in pervasive games
Author :
Vlasios Kasapakis;Damianos Gavalas
Author_Institution :
Department of Cultural Technology and Communication, University of the Aegean, Mytilene, Greece
fYear :
2015
Firstpage :
1
Lastpage :
3
Abstract :
The use of augmented reality (AR) becomes increasingly common in mobile game development as a means of enhancing the players´ view of the physical world by computer-generated graphical information. A situation often encountered in AR applications is the -partial or full- occlusion of virtual objects by physical artifacts; if not appropriately handled, the visualization of occluded objects often misleads users´ perception. This paper presents a Geolocative Raycasting technique aiming at assisting developers of outdoors pervasive games into generating a realistic field of view for the players by integrating real time building recognition, so as to address the occlusion problem.
Keywords :
"Games","Buildings","Geology","Augmented reality","Google","Real-time systems","Computers"
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2015 International Workshop on
Electronic_ISBN :
2156-8146
Type :
conf
DOI :
10.1109/NetGames.2015.7382999
Filename :
7382999
Link To Document :
بازگشت