DocumentCode :
3731366
Title :
Stream-A-Game: An open-source mobile Cloud Gaming platform
Author :
Justus Beyer;Richard Varbelow
Author_Institution :
Quality and Usability Lab, Technische Universit?t Berlin, Germany
fYear :
2015
Firstpage :
1
Lastpage :
3
Abstract :
Cloud Gaming is a paradigm shift in that games are not executed on the player´s device but on a remote server, which delivers a live video stream of the game over the network to the client and takes input commands in return. We present the first truly mobile open-source cloud gaming system, which runs instances of the Android Open Source Project (AOSP) mobile operating system in the cloud and delivers their output in real time to clients running a lightweight display software. Incorporating AOSP allows using this platform to stream innumerable existing Android mobile games which are designed with touch interfaces and mobile usage scenarios in mind. Utilizing a base of mature open-source components, our platform can be configured and manipulated in any conceivable manner.
Keywords :
"Androids","Humanoid robots","Streaming media","Games","Mobile communication","Delays"
Publisher :
ieee
Conference_Titel :
Network and Systems Support for Games (NetGames), 2015 International Workshop on
Electronic_ISBN :
2156-8146
Type :
conf
DOI :
10.1109/NetGames.2015.7383002
Filename :
7383002
Link To Document :
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