Title :
Developing an adaptive serious game based on students´ bio-feedback
Author :
Aikaterini Katmada;Apostolos Mavridis;Hippokratis Apostolidis;Thrasyvoulos Tsiatsos
Author_Institution :
Department of Informatics, Aristotle University of Thessaloniki, Thessaloniki, Greece
fDate :
7/1/2015 12:00:00 AM
Abstract :
This paper describes the design and development of an educational game that is adapted based on the psychophysiological measures of the player. The particular measurements are collected using a bio-feedback device and they consist of skin conductance, skin temperature, and heart rate. The adaptation of the game aims to increase the engagement of the players by making the game more challenging when they are feeling bored or nervous. The proposed system will be evaluated in a series of activities in tertiary education.
Keywords :
"Games","Computers","Skin","Psychology","Temperature measurement","Affective computing","Real-time systems"
Conference_Titel :
Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on
DOI :
10.1109/IISA.2015.7387975