DocumentCode :
3734264
Title :
Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games
Author :
Brent Cowan;Bill Kapralos
Author_Institution :
Faculty of Business and Information Technology, University of Ontario Institute of Technology, Oshawa, Ontario, Canada
fYear :
2015
fDate :
7/1/2015 12:00:00 AM
Firstpage :
1
Lastpage :
6
Abstract :
Despite the importance of acoustical diffraction (the "bending" of sound around an obstacle) in the real-world, diffraction in virtual environments and game worlds is often overlooked. Part of this stems from the fact that modeling occlusion/diffraction effects is a difficult and computationally intensive task. Inspired by our previous work that saw the development of a three-dimensional acoustical occlusion method, here we present a method that approximates acoustical occlusion/diffraction effects for dynamic and interactive two-dimensional virtual environments and games (or three-dimensional environments that can be approximated by a two-dimensional mapping). We also discuss an innovative use for the method allowing it to be incorporated into the artificial intelligence of non-player characters (e.g., enemies), allowing them to "perceive" sounds and therefore behave in a more natural, and realistic manner. Preliminary experimental results demonstrate that the method is capable of operating at interactive rates.
Keywords :
"Games","Diffraction","Virtual environments","Solid modeling","Computational modeling","Graphics processing units","Rendering (computer graphics)"
Publisher :
ieee
Conference_Titel :
Information, Intelligence, Systems and Applications (IISA), 2015 6th International Conference on
Type :
conf
DOI :
10.1109/IISA.2015.7388078
Filename :
7388078
Link To Document :
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