• DocumentCode
    3738037
  • Title

    An architecture-algorithm co-design of artificial intelligence for Trax player

  • Author

    Qing Lu;Chiu-Wing Sham;Francis C. M. Lau

  • Author_Institution
    Department of Electronic and Information Engineering, The Hong Kong Polytechnic University, Hong Kong
  • fYear
    2015
  • Firstpage
    264
  • Lastpage
    267
  • Abstract
    Trax is a two-player game of simple rules but strategic depth. This article proposes an FPGA-based artificial intelligence for its endless version called Supertrax. An implementable algorithm is developed by combining several strategies and techniques functioning at various levels of software and hardware. These methods are developed using heuristics, multi-level pattern recognition, Monte-Carlo Tree Search, and path-based scheduling. A specific architecture has also been described to accommodate this algorithm. The proposal contributes a novel idea on this subject and its performance will be shown in the design competition to be held in FPT´15.
  • Keywords
    "Yttrium","Games","Software algorithms","Computer architecture","Pattern recognition","Monte Carlo methods","Color"
  • Publisher
    ieee
  • Conference_Titel
    Field Programmable Technology (FPT), 2015 International Conference on
  • Type

    conf

  • DOI
    10.1109/FPT.2015.7393120
  • Filename
    7393120