DocumentCode :
3738037
Title :
An architecture-algorithm co-design of artificial intelligence for Trax player
Author :
Qing Lu;Chiu-Wing Sham;Francis C. M. Lau
Author_Institution :
Department of Electronic and Information Engineering, The Hong Kong Polytechnic University, Hong Kong
fYear :
2015
Firstpage :
264
Lastpage :
267
Abstract :
Trax is a two-player game of simple rules but strategic depth. This article proposes an FPGA-based artificial intelligence for its endless version called Supertrax. An implementable algorithm is developed by combining several strategies and techniques functioning at various levels of software and hardware. These methods are developed using heuristics, multi-level pattern recognition, Monte-Carlo Tree Search, and path-based scheduling. A specific architecture has also been described to accommodate this algorithm. The proposal contributes a novel idea on this subject and its performance will be shown in the design competition to be held in FPT´15.
Keywords :
"Yttrium","Games","Software algorithms","Computer architecture","Pattern recognition","Monte Carlo methods","Color"
Publisher :
ieee
Conference_Titel :
Field Programmable Technology (FPT), 2015 International Conference on
Type :
conf
DOI :
10.1109/FPT.2015.7393120
Filename :
7393120
Link To Document :
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