DocumentCode
3738037
Title
An architecture-algorithm co-design of artificial intelligence for Trax player
Author
Qing Lu;Chiu-Wing Sham;Francis C. M. Lau
Author_Institution
Department of Electronic and Information Engineering, The Hong Kong Polytechnic University, Hong Kong
fYear
2015
Firstpage
264
Lastpage
267
Abstract
Trax is a two-player game of simple rules but strategic depth. This article proposes an FPGA-based artificial intelligence for its endless version called Supertrax. An implementable algorithm is developed by combining several strategies and techniques functioning at various levels of software and hardware. These methods are developed using heuristics, multi-level pattern recognition, Monte-Carlo Tree Search, and path-based scheduling. A specific architecture has also been described to accommodate this algorithm. The proposal contributes a novel idea on this subject and its performance will be shown in the design competition to be held in FPT´15.
Keywords
"Yttrium","Games","Software algorithms","Computer architecture","Pattern recognition","Monte Carlo methods","Color"
Publisher
ieee
Conference_Titel
Field Programmable Technology (FPT), 2015 International Conference on
Type
conf
DOI
10.1109/FPT.2015.7393120
Filename
7393120
Link To Document